<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  * Singleton that handles the loading of the sprite frames. It saves in a cache the sprite frames.
<span class='line'> 29</span>  * @class
<span class='line'> 30</span>  * @extends cc.Class
<span class='line'> 31</span>  * @example
<span class='line'> 32</span>  * // add SpriteFrames to SpriteFrameCache With File
<span class='line'> 33</span>  * cc.SpriteFrameCache.getInstance().addSpriteFrames(s_grossiniPlist);
<span class='line'> 34</span>  */</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="NAME">cc.SpriteFrameCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.SpriteFrameCache# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 36</span> </span><span class="WHIT">    </span><span class="NAME">_spriteFrames</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="WHIT">    </span><span class="NAME">_spriteFramesAliases</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="WHIT">    </span><span class="NAME">_loadedFileNames</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 39</span> 
<span class='line'> 40</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 41</span>      * Constructor
<span class='line'> 42</span>      */</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">        </span><span class="NAME">this._spriteFrames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT">        </span><span class="NAME">this._spriteFramesAliases</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT">        </span><span class="NAME">this._loadedFileNames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 48</span> 
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 50</span>      * Adds multiple Sprite Frames with a dictionary. The texture will be associated with the created sprite frames.
<span class='line'> 51</span>      * @param {object} dictionary
<span class='line'> 52</span>      * @param {HTMLImageElement|cc.Texture2D} texture
<span class='line'> 53</span>      */</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">    </span><span class="NAME">_addSpriteFramesWithDictionary</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dictionary</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">metadataDict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">[</span><span class="STRN">"metadata"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">framesDict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">[</span><span class="STRN">"frames"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 58</span> </span><span class="WHIT">        </span><span class="COMM">// get the format</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">metadataDict</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="WHIT">            </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"format"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">metadataDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 62</span> 
<span class='line'> 63</span> </span><span class="WHIT">        </span><span class="COMM">// check the format</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"format is not supported for cc.SpriteFrameCache addSpriteFramesWithDictionary:textureFilename:"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 65</span> 
<span class='line'> 66</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">framesDict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">framesDict</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spriteFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._spriteFrames</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">                    </span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 73</span> 
<span class='line'> 74</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"x"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"y"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">w</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"width"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">h</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"height"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ox</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"offsetX"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">oy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"offsetY"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ow</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"originalWidth"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">oh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"originalHeight"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">                    </span><span class="COMM">// check ow/oh</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">ow</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">oh</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">                        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: WARNING: originalWidth/Height not found on the cc.SpriteFrame. AnchorPoint won't work as expected. Regenrate the .plist"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">                    </span><span class="COMM">// Math.abs ow/oh</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">                    </span><span class="NAME">ow</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.abs</span><span class="PUNC">(</span><span class="NAME">ow</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">                    </span><span class="NAME">oh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.abs</span><span class="PUNC">(</span><span class="NAME">oh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">                    </span><span class="COMM">// create frame</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">                    </span><span class="NAME">spriteFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrame</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">                    </span><span class="NAME">spriteFrame.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">w</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">h</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">ox</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">oy</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">ow</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">oh</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RectFromString</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"frame"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rotated</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> 
<span class='line'> 97</span> </span><span class="WHIT">                    </span><span class="COMM">// rotation</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">                        </span><span class="NAME">rotated</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"rotated"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">"true"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">offset</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PointFromString</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"offset"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">sourceSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SizeFromString</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"sourceSize"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">                    </span><span class="COMM">// create frame</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">                    </span><span class="NAME">spriteFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrame</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">                    </span><span class="NAME">spriteFrame.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotated</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">offset</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">sourceSize</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">format</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">                    </span><span class="COMM">// get values</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spriteSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteOffset</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteSourceSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureRect</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureRotated</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">                    </span><span class="NAME">spriteSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SizeFromString</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"spriteSize"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">                    </span><span class="NAME">spriteOffset</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PointFromString</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"spriteOffset"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">                    </span><span class="NAME">spriteSourceSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SizeFromString</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"spriteSourceSize"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">                    </span><span class="NAME">textureRect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RectFromString</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"textureRect"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT">                    </span><span class="NAME">textureRotated</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"textureRotated"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">"true"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> 
<span class='line'>115</span> </span><span class="WHIT">                    </span><span class="COMM">// get aliases</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">aliases</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">frameDict</span><span class="PUNC">[</span><span class="STRN">"aliases"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frameKey</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">key.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>118</span> 
<span class='line'>119</span> </span><span class="WHIT">                    </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">aliasKey</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">aliases</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._spriteFramesAliases.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">aliases</span><span class="PUNC">[</span><span class="NAME">aliasKey</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>121</span> </span><span class="WHIT">                            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: WARNING: an alias with name "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">aliasKey</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" already exists"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT">                        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT">                        </span><span class="NAME">this._spriteFramesAliases</span><span class="PUNC">[</span><span class="NAME">aliases</span><span class="PUNC">[</span><span class="NAME">aliasKey</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">frameKey</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>125</span> 
<span class='line'>126</span> </span><span class="WHIT">                    </span><span class="COMM">// create frame</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">                    </span><span class="NAME">spriteFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrame</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frameDict.hasOwnProperty</span><span class="PUNC">(</span><span class="STRN">"spriteSize"</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">                        </span><span class="NAME">spriteFrame.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">                            </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NAME">textureRect.origin.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureRect.origin.y</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteSize.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteSize.height</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">                            </span><span class="NAME">textureRotated</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">                            </span><span class="NAME">spriteOffset</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">                            </span><span class="NAME">spriteSourceSize</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">                        </span><span class="NAME">spriteFrame.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureRotated</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteOffset</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteSourceSize</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>138</span> 
<span class='line'>139</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">spriteFrame.isRotated</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">                    </span><span class="COMM">//clip to canvas</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.cutRotateImageToCanvas</span><span class="PUNC">(</span><span class="NAME">spriteFrame.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spriteFrame.getRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">spriteFrame.getRect</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>143</span> </span><span class="WHIT">                    </span><span class="NAME">spriteFrame.setRect</span><span class="PUNC">(</span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect.size.height</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">                    </span><span class="NAME">spriteFrame.setTexture</span><span class="PUNC">(</span><span class="NAME">tempTexture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>146</span> 
<span class='line'>147</span> </span><span class="WHIT">                </span><span class="COMM">// add sprite frame</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">                </span><span class="NAME">this._spriteFrames</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">spriteFrame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>152</span> 
<span class='line'>153</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>154</span>      * Adds multiple Sprite Frames from a json file. A texture will be loaded automatically.
<span class='line'>155</span>      * @param {object} jsonData
<span class='line'>156</span>      */</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">    </span><span class="NAME">addSpriteFramesWithJson</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">jsonData</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">jsonData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> 
<span class='line'>161</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">metadataDict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="PUNC">[</span><span class="STRN">"metadata"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">metadataDict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">            </span><span class="COMM">// try to read  texture file name from meta data</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">            </span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"textureFileName"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">metadataDict</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">            </span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texturePath.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>167</span> 
<span class='line'>168</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addImage</span><span class="PUNC">(</span><span class="NAME">texturePath</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">            </span><span class="NAME">this._addSpriteFramesWithDictionary</span><span class="PUNC">(</span><span class="NAME">dict</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.SpriteFrameCache: Couldn't load texture"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>176</span> 
<span class='line'>177</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>178</span>      * &lt;p>
<span class='line'>179</span>      *   Adds multiple Sprite Frames from a plist file.&lt;br/>
<span class='line'>180</span>      *   A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png&lt;br/>
<span class='line'>181</span>      *   If you want to use another texture, you should use the addSpriteFrames:texture method.&lt;br/>
<span class='line'>182</span>      * &lt;/p>
<span class='line'>183</span>      * @param {String} plist plist filename
<span class='line'>184</span>      * @param {HTMLImageElement|cc.Texture2D} texture
<span class='line'>185</span>      * @example
<span class='line'>186</span>      * // add SpriteFrames to SpriteFrameCache With File
<span class='line'>187</span>      * cc.SpriteFrameCache.getInstance().addSpriteFrames(s_grossiniPlist);
<span class='line'>188</span>      */</span><span class="WHIT">
<span class='line'>189</span> </span><span class="WHIT">    </span><span class="NAME">addSpriteFrames</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">plist</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>190</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">dictionaryWithContentsOfFileThreadSafe</span><span class="PUNC">(</span><span class="NAME">plist</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>191</span> 
<span class='line'>192</span> </span><span class="WHIT">        </span><span class="KEYW">switch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">plist</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"plist filename should not be NULL"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">cc.ArrayContainsObject</span><span class="PUNC">(</span><span class="NAME">this._loadedFileNames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">plist</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">metadataDict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="PUNC">[</span><span class="STRN">"metadata"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">metadataDict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">                        </span><span class="COMM">// try to read  texture file name from meta data</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">                        </span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"textureFileName"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">metadataDict</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT">                        </span><span class="COMM">// build texture path relative to plist file</span><span class="WHIT">
<span class='line'>204</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">getIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">plist.lastIndexOf</span><span class="PUNC">(</span><span class="STRN">'/'</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">pszPath</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">                        </span><span class="NAME">pszPath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">getIndex</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">plist.substring</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">getIndex</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">                        </span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pszPath</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">texturePath</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">                        </span><span class="COMM">// build texture path by replacing file extension</span><span class="WHIT">
<span class='line'>209</span> </span><span class="WHIT">                        </span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">plist</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> 
<span class='line'>211</span> </span><span class="WHIT">                        </span><span class="COMM">// remove .xxx</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">startPos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texturePath.lastIndexOf</span><span class="PUNC">(</span><span class="STRN">"."</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texturePath.length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">                        </span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texturePath.substr</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">startPos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>214</span> 
<span class='line'>215</span> </span><span class="WHIT">                        </span><span class="COMM">// append .png</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">                        </span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texturePath</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">".png"</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>217</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>218</span> 
<span class='line'>219</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">getTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addImage</span><span class="PUNC">(</span><span class="NAME">texturePath</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">getTexture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">                        </span><span class="NAME">this._addSpriteFramesWithDictionary</span><span class="PUNC">(</span><span class="NAME">dict</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">getTexture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT">                        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.SpriteFrameCache: Couldn't load texture"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> </span><span class="WHIT">            </span><span class="KEYW">case</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">cc.Texture2D</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLCanvasElement</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">                    </span><span class="COMM">/** Adds multiple Sprite Frames from a plist file. The texture will be associated with the created sprite frames. */</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">                    </span><span class="NAME">this._addSpriteFramesWithDictionary</span><span class="PUNC">(</span><span class="NAME">dict</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">                    </span><span class="COMM">/** Adds multiple Sprite Frames from a plist file. The texture will be associated with the created sprite frames.
<span class='line'>233</span>                      @since v0.99.5
<span class='line'>234</span>                      */</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureFileName</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">                    </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">textureFileName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"texture name should not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">gTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addImage</span><span class="PUNC">(</span><span class="NAME">textureFileName</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>238</span> 
<span class='line'>239</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gTexture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">                        </span><span class="NAME">this._addSpriteFramesWithDictionary</span><span class="PUNC">(</span><span class="NAME">dict</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">gTexture</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">                        </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.SpriteFrameCache: couldn't load texture file. File not found "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">textureFileName</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">                </span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT">            </span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">                </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="STRN">"Argument must be non-nil "</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>250</span> 
<span class='line'>251</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>252</span>      * &lt;p>
<span class='line'>253</span>      *  Adds an sprite frame with a given name.&lt;br/>
<span class='line'>254</span>      *  If the name already exists, then the contents of the old name will be replaced with the new one.
<span class='line'>255</span>      * &lt;/p>
<span class='line'>256</span>      * @param {cc.SpriteFrame} frame
<span class='line'>257</span>      * @param {String} frameName
<span class='line'>258</span>      */</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">    </span><span class="NAME">addSpriteFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">frameName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>260</span> </span><span class="WHIT">        </span><span class="NAME">this._spriteFrames</span><span class="PUNC">[</span><span class="NAME">frameName</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>262</span> 
<span class='line'>263</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>264</span>      * &lt;p>
<span class='line'>265</span>      *   Purges the dictionary of loaded sprite frames.&lt;br/>
<span class='line'>266</span>      *   Call this method if you receive the "Memory Warning".&lt;br/>
<span class='line'>267</span>      *   In the short term: it will free some resources preventing your app from being killed.&lt;br/>
<span class='line'>268</span>      *   In the medium term: it will allocate more resources.&lt;br/>
<span class='line'>269</span>      *   In the long term: it will be the same.&lt;br/>
<span class='line'>270</span>      * &lt;/p>
<span class='line'>271</span>      */</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">    </span><span class="NAME">removeSpriteFrames</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT">        </span><span class="NAME">this._spriteFrames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>274</span> </span><span class="WHIT">        </span><span class="NAME">this._spriteFramesAliases</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">        </span><span class="NAME">this._loadedFileNames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>277</span> 
<span class='line'>278</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>279</span>      * Deletes an sprite frame from the sprite frame cache.
<span class='line'>280</span>      * @param {String} name
<span class='line'>281</span>      */</span><span class="WHIT">
<span class='line'>282</span> </span><span class="WHIT">    </span><span class="NAME">removeSpriteFrameByName</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">        </span><span class="COMM">// explicit nil handling</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">name</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>287</span> 
<span class='line'>288</span> </span><span class="WHIT">        </span><span class="COMM">// Is this an alias ?</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._spriteFramesAliases.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">            </span><span class="KEYW">delete</span><span class="PUNC">(</span><span class="NAME">this._spriteFramesAliases</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._spriteFrames.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">            </span><span class="KEYW">delete</span><span class="PUNC">(</span><span class="NAME">this._spriteFrames</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">        </span><span class="COMM">// XXX. Since we don't know the .plist file that originated the frame, we must remove all .plist from the cache</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">        </span><span class="NAME">this._loadedFileNames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>298</span> 
<span class='line'>299</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>300</span>      * &lt;p>
<span class='line'>301</span>      *     Removes multiple Sprite Frames from a plist file.&lt;br/>
<span class='line'>302</span>      *     Sprite Frames stored in this file will be removed.&lt;br/>
<span class='line'>303</span>      *     It is convinient to call this method when a specific texture needs to be removed.&lt;br/>
<span class='line'>304</span>      * &lt;/p>
<span class='line'>305</span>      * @param {String} plist plist filename
<span class='line'>306</span>      */</span><span class="WHIT">
<span class='line'>307</span> </span><span class="WHIT">    </span><span class="NAME">removeSpriteFramesFromFile</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">plist</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">path</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">fullPathFromRelativePath</span><span class="PUNC">(</span><span class="NAME">plist</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">dictionaryWithContentsOfFileThreadSafe</span><span class="PUNC">(</span><span class="NAME">path</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>310</span> 
<span class='line'>311</span> </span><span class="WHIT">        </span><span class="NAME">this._removeSpriteFramesFromDictionary</span><span class="PUNC">(</span><span class="NAME">dict</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>312</span> 
<span class='line'>313</span> </span><span class="WHIT">        </span><span class="COMM">//remove it from the cache</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.ArrayContainsObject</span><span class="PUNC">(</span><span class="NAME">this._loadedFileNames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">plist</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>315</span> </span><span class="WHIT">            </span><span class="NAME">cc.ArrayRemoveObject</span><span class="PUNC">(</span><span class="NAME">plist</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>316</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>318</span> 
<span class='line'>319</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>320</span>      * Removes multiple Sprite Frames from Dictionary.
<span class='line'>321</span>      * @param {object} dictionary SpriteFrame of Dictionary
<span class='line'>322</span>      */</span><span class="WHIT">
<span class='line'>323</span> </span><span class="WHIT">    </span><span class="NAME">_removeSpriteFramesFromDictionary</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">framesDict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">[</span><span class="STRN">"frames"</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>325</span> 
<span class='line'>326</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">framesDict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._spriteFrames.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">                </span><span class="KEYW">delete</span><span class="PUNC">(</span><span class="NAME">this._spriteFrames</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>330</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>331</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>332</span> 
<span class='line'>333</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>334</span>      * &lt;p>
<span class='line'>335</span>      *    Removes all Sprite Frames associated with the specified textures.&lt;br/>
<span class='line'>336</span>      *    It is convinient to call this method when a specific texture needs to be removed.
<span class='line'>337</span>      * &lt;/p>
<span class='line'>338</span>      * @param {HTMLImageElement|HTMLCanvasElement|cc.Texture2D} texture
<span class='line'>339</span>      */</span><span class="WHIT">
<span class='line'>340</span> </span><span class="WHIT">    </span><span class="NAME">removeSpriteFramesFromTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT"> </span><span class="KEYW">in</span><span class="WHIT"> </span><span class="NAME">this._spriteFrames</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>342</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._spriteFrames</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>343</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frame.getTexture</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">                </span><span class="KEYW">delete</span><span class="PUNC">(</span><span class="NAME">this._spriteFrames</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>346</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>348</span> 
<span class='line'>349</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>350</span>      * &lt;p>
<span class='line'>351</span>      *   Returns an Sprite Frame that was previously added.&lt;br/>
<span class='line'>352</span>      *   If the name is not found it will return nil.&lt;br/>
<span class='line'>353</span>      *   You should retain the returned copy if you are going to use it.&lt;br/>
<span class='line'>354</span>      * &lt;/p>
<span class='line'>355</span>      * @param {String} name name of SpriteFrame
<span class='line'>356</span>      * @return {cc.SpriteFrame}
<span class='line'>357</span>      * @example
<span class='line'>358</span>      * //get a SpriteFrame by name
<span class='line'>359</span>      * var frame = cc.SpriteFrameCache.getInstance().getSpriteFrame("grossini_dance_01.png");
<span class='line'>360</span>      */</span><span class="WHIT">
<span class='line'>361</span> </span><span class="WHIT">    </span><span class="NAME">getSpriteFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>362</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._spriteFrames.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">            </span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._spriteFrames</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>366</span> 
<span class='line'>367</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">frame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">            </span><span class="COMM">// try alias dictionary</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>370</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._spriteFramesAliases.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>371</span> </span><span class="WHIT">                </span><span class="NAME">key</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._spriteFramesAliases</span><span class="PUNC">[</span><span class="NAME">name</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>372</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>373</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>374</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._spriteFrames.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">key.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>375</span> </span><span class="WHIT">                    </span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._spriteFrames</span><span class="PUNC">[</span><span class="NAME">key.toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>376</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">frame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>378</span> </span><span class="WHIT">                    </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: cc.SpriteFrameCahce: Frame "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">name</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">" not found"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>379</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>380</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>381</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>384</span> 
<span class='line'>385</span> </span><span class="WHIT">    </span><span class="NAME">_valueForKey</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>386</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dict.hasOwnProperty</span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>388</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">toString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>393</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>394</span> 
<span class='line'>395</span> </span><span class="NAME">cc.s_sharedSpriteFrameCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>396</span> 
<span class='line'>397</span> </span><span class="COMM">/**
<span class='line'>398</span>  * Returns the shared instance of the Sprite Frame cache
<span class='line'>399</span>  * @return {cc.SpriteFrameCache}
<span class='line'>400</span>  */</span><span class="WHIT">
<span class='line'>401</span> </span><span class="NAME">cc.SpriteFrameCache.getInstance</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>402</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">cc.s_sharedSpriteFrameCache</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>403</span> </span><span class="WHIT">        </span><span class="NAME">cc.s_sharedSpriteFrameCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrameCache</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>404</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.s_sharedSpriteFrameCache</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>406</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>407</span> 
<span class='line'>408</span> </span><span class="COMM">/**
<span class='line'>409</span>  * Purges the cache. It releases all the Sprite Frames and the retained instance.
<span class='line'>410</span>  */</span><span class="WHIT">
<span class='line'>411</span> </span><span class="NAME">cc.SpriteFrameCache.purgeSharedSpriteFrameCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>412</span> </span><span class="WHIT">    </span><span class="NAME">cc.s_sharedSpriteFrameCache</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>413</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>414</span> </span></pre></body></html>